• Commodore Free Magazine, Issue 86 - Part 10

    From Stephen Walsh@39:901/280 to All on Sun Apr 12 11:47:59 2015
    un in the program is
    paying on a statement and entering
    that number in the "Make a Payment on
    Account" subroutine. Here in this
    part of the program a user just calls
    up the file to make a payment on. The
    program will then tell you how much
    you owe and how much of a payment is
    demanded to keep the account current
    with the party owed. You can opt to
    pay that amount or pay a different
    amount. I usually choose the "What
    Amount Then?" option for I personally
    pay weekly on as many bills as
    possible until the bills are all
    paid, or I reduce the payment to a
    point where a paycheck will cover the
    debt. My weird method of debt paying
    is what I like to call "chopping down
    the tree;" each stroke of the pen on
    a check send a little to the party
    owed, making it small enough for one
    final check can pay it off. On some
    bills, this "chopping" process will
    take several months, if not a year or
    two; others will be paid in a couple
    of months, and out of my life
    forever; reoccurring bills like
    mortgages and utilities get chopped
    down to their smallest level
    possible, then a final WHACK at the
    end of the month sends it falling and
    out of the way till the next cycle.

    This brings me to the part of the
    program that I don't like to use, but
    it is a necessary evil when it comes
    to reoccurring debts, and that's the
    "Update Statement On Account"
    subroutine. Selecting this option
    from the main menu puts the user into
    a place where, when the file name is
    inputted, they have to make changes
    to the data like what the new payment
    is and when it is due. A single
    letter selection allows the user to
    save all this data again as new, and
    the file is updated.

    One of the things about "The Ledger"
    that a person may not like is that
    the program only saves the current
    data inputted into the subroutines,
    thus eliminating, or "erasing" any
    previous information in favor of the
    new inputs. A simple fix to this
    apparent faux pas is to save any new
    data as a separate file on the disk.
    For example, instead of selecting "Y"
    at the "Save Data As:" input, choose
    "N" and save the new data under a
    different file name. In my case with,
    say, the electric bill, I would save
    it as "ELECTRIC 1/15(1)," indicating
    that this bill is the electric bill
    for January 2015, and the bracketed
    number shows that I'm making the
    first installment on the bill.

    This program has helped me in my
    constant battle against creditors,
    collectors, and other hose heads that
    want to get into my wallet and take
    food money away from my family. I
    don't know how it is in the rest of
    the United States or the rest of the
    world, but sometimes a little money
    each week going to the accounts
    receivable department of a collector
    is better than not receiving anything
    at all. It is also fun to watch what
    I owe a business or service being
    calculated downward by the program's
    amount calculator so I know how much
    I owe and when.

    Sadly, this program still needs a lot
    of work. I have demonstrated Version
    1 at the Las Vegas CommVEx Commodore
    computer exposition a few years back,
    but the updates and additions have
    yet to be viewed by the Commodore
    public. The hard thing about alpha
    testing programs is that the
    programmer knows how to get around
    certain "quirks and bugs" in the work
    where a beta tester would find it a
    problem and not know what to do. My
    prayer for a general release date for
    "The Ledger" is July 31st, 2015, but
    beta testing should start sometime in
    late February or early March of that
    year. I will be looking for
    volunteers who have the time to run
    "The Ledger" through its paces and
    finding bugs that I don't know about
    and giving suggestions to make the
    program better. I know that most
    Commodore users have gone well past
    BASIC programming and are working in
    much more complex languages, and I am
    still a novice in the programming
    field, but any suggestions on making
    the program better would be
    beneficial.

    If you are interested in becoming a
    beta tester for "The Ledger" or any
    future programs that come from The
    Roach Center for BASIC Commodore
    Studies, then please let your intent
    be known to me by either posting on
    my Facebook page (Lenard Roach), my
    website (www.lenardroach.com), or
    just blast me an email at
    lenardroach@yahoo.com. Your input
    could be exactly what takes "The
    Ledger" and other Commodore works
    from a good program to a great
    program.

    Thank you.

    ** This article was written on a
    stock Commodore 128 using GeoWrite
    2.1 and translated to PC using the
    Big Blue Reader conversion program.
    **

    =====================================

    *************************************
    BOOK REVIEW: READY RETROSPECTIVE
    By Commodore Free
    *************************************

    Author: Roberto Dillon
    Hardcover: 176 pages
    Publisher: Springer; 2015 edition
    (31 Dec. 2014)
    Language: English
    ISBN-10: 9812873406
    ISBN-13: 978-9812873408

    Roberto Dillon, an active developer
    and, as a professor of game design,
    is no stranger to Commodore Free and
    was interviewed here

    www.commodorefree.com/magazine/vol5/i
    ssue56.html

    And had his previous book reviewed
    "The Golden Age of Video Games"

    www.commodorefree.com/magazine/vol5/i
    ssue57.html

    and is a regular e-mailer into
    Commodore Free with comments and news
    about up-and-coming Commodore events.
    So it was exciting to learn he had
    penned another book, this time solely
    about the Commodore 64.

    The book start with a long
    introduction. The author then states:

    More than 10,000 games were
    officially published during the C64
    lifetime by a new generation of
    young and passionate developers.
    While many of these were non
    exclusive but shared across other
    competing platforms as well, they
    often originated or found their
    best rendition on the C64, making
    it the platform of choice for many
    gamers and developers alike.

    So then... we have yet another book
    about Commodore!

    Many may moan at the number of recent
    releases, yet another academic is
    cashing in on the retro fad of
    Commodore and wonder what this book
    can offer over the numerous books
    already covering every area of
    Commodore history and gaming. Well
    ...

    This book does try to cover all bases
    from past to present, and maybe even
    beyond! For a start there is an
    interview with the editor of one of
    the best Commodore fanzines available
    for Commodore machines, namely the
    editor of our well loved Commodore
    Free magazine (yep, that's an
    interview with me then, isn't it?)

    A quote from the interview reads:

    I am not a "real" Editor. It is all
    a labour of love but I am well
    aware it is no way professional:
    spelling mistakes and poor grammar
    make up most of the text. However,
    the enthusiasm I put into each
    issue I hope shows through.

    Not only does the author document the
    machines, games hardware, and general
    machine history, he is very current
    and up-to-date with the latest
    developments in software, hardware,
    and general machine usage. A good
    example of this is the recent
    Commando re-version like Commando
    Arcade, released in 2014 by
    nostalgia. The author nods toward
    this achievement located here
    csdb.dk/release/?id=130973 along with
    touching on software like the Contiki
    operating system and current games
    publishers! This shows the writer is
    well in the "scene" and a good
    understanding and fondness to follow
    developments. I feel it shows this is
    not just another cash-in but a look
    at the machine from the inside.

    Interestingly, there are a number of
    titles or games mentioned that I
    hadn't come across or even heard of
    before! Also, titles I had but they
    were long-forgotten. After digging
    out the tapes and LOADING the actual
    games, I spent a good few hours
    playing what can only be described as
    "forgotten classics." Well, it beats
    writing up the magazine!

    The author says:

    It didn't take long for kids in the
    early eighties to understand what
    was possible on their C64 and start
    dreaming big, demanding better and
    more engaging software especially
    if this had some sort of
    educational aspect with no aliens


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