• Commodore Free Magazine, Issue 86 - Part 9

    From Stephen Walsh@39:901/280 to All on Sun Apr 12 11:47:58 2015
    as been imprisoned. Donkey Kong's
    cage is guarded by Mario,

    PLOT

    Mario has captured Donkey Kong and
    placed him in a cage as punishment
    for kidnapping his girlfriend
    Pauline. You, "Donkey Kong Jr" must
    rescue his father from Mario by
    working his way through a series of
    stages. However, Mario will attempt
    to stop you by releasing animals and
    putting obstacles in his way.

    GAMEPLAY

    With a total of four stages, and each
    stage having its own unique theme,
    you can run left and right by moving
    the joystick and jump by pressing the
    Fire button. While jumping you can
    grab overhead vines, chains, or ropes
    to move higher up the screen. You can
    move down faster by holding only one
    vine, you can climb faster if you
    hold two. Watch out for the wandering
    creatures that will kill on touch. To
    pass the first three stages, DK Jr.
    must reach the key at the top. In the
    fourth stage, DK Jr. must push six
    keys into locks near the top of the
    stage to free Donkey Kong. After a
    brief cut scene, the player is taken
    back to the first stage at an
    increased difficulty. You lose a life
    if you touch any enemy or projectile,
    or if you fall from too great a
    distance, or fall off the bottom of
    the screen. You also lose a life if
    the timer counts to zero. Lose all
    your lives and the game ends.

    This is a really nice conversion that
    was sadly missing for the Commodore
    64. Everything feels, sounds, and
    looks as far as I remember like the
    original. In fact, looking on YouTube
    at the original arcade and various
    conversions the Commodore 64 version
    seems to stand up to the quality of
    the other versions. Had this been
    released in the 80`s it would have
    sold shed loads of units. It looks
    like a really quality release from
    Nintendo, but obviously this is a
    home brew release. The team behind
    the conversion must be complemented
    on the version that is almost
    faultless in its quality and
    accuracy.

    SCORES

    Graphics: 8/10
    very accurate to the original
    Sounds: 7/10
    Gameplay: 8/10
    Overall: 8/10
    a brilliant and accurate conversion

    SUMMARY

    This conversion and indeed any
    conversion is difficult to score. Do
    you score on accuracy of conversion
    or the quality of the graphics and
    sounds compared to other commodore
    versions? So I have taken into
    account the accuracy of the
    conversion of the game. If I were to
    make any comment, it does feel like
    it's dragging on the C64 - rather
    than on other versions I have played
    that seem more fluid. Maybe I am just
    picky!

    =====================================

    *************************************
    FORESIGHT BRINGS HINDSIGHT TO A
    COMMODORE PROGRAM
    By Lenard R. Roach
    *************************************

    I am thankful that our illustrious
    editor-in-chief and publisher Mr.
    Parker will still allow me to write
    for his magazine despite my absence.
    My thanks to him and to you all for
    your patience with this Mid-western
    U.S. redneck.

    Ladies and gentlemen of Commodore, as
    you know times are hard all over the
    world. This recession which, I think,
    started with the housing market
    collapse in the United States and
    thus infected the finances of the
    rest of the world has all of us
    strapped; scraping to save whatever
    dollar, pound, or Krugerrand we have
    as we first as individuals, then as
    nations, try our best to scramble our
    wages around enough to make ends meet
    and keep ourselves from losing
    everything. Usually what we need to
    do is just sit down with our families
    and take financial inventory of what
    we have coming in and, conversely, a
    list of what's going out. If you keep
    a careful grip on what's going where
    and when, it makes it better to know
    what is left and how to allocate
    same.

    I've been pounding on my Commodore
    off and on for about 20 years now and
    have, in my own estimation (no ego
    problems here) come up with some
    pretty good working models of money
    management software written entirely
    in BASIC for easy manipulation by
    those who have a working knowledge of
    the language. These ideas were
    birthed from an idea I got from a
    type-in program from "Run" magazine
    back in the day called "Money Manager
    with EZ Budget." Though "Money
    Manager" is a capable program to
    balance your checkbook and see how
    bills are paid each month, I figured
    in my own little redneck way that Rex
    Dey (the program's creator) needed an
    expansion on his idea. Thus was
    written by Yours Truly a little
    helper of a BASIC program whose
    working name is, "The Ledger."

    "The Ledger" allows the user to
    record all the information about a
    debt, including how much is owed and
    when to pay it, then saves all that
    information in a one block sequential
    file on drive 8 of your computer.
    Each debt has its own file so there
    is little chance of mixing up the
    information by the constant swap of
    data that occurs sometimes with more
    complex programs. "The Ledger" allows
    you to make a payment on account and
    records that number in the same file
    as the information file.

    I pulled this program out of the
    cobwebs of my forgotten Commodore
    software at the close of 2014 (the
    program is about a two years old)
    when I decided, after several (and I
    mean *SEVERAL*) calls from a credit
    card company to my work phone,
    demanding payment on the account that
    I already paid on. Having a lack of
    data on the account before me made it
    hard to prove telephonically that I
    made the payment and to give the
    proper information. My desk at home
    is strewn with bills and papers so
    locating information was hard. Then
    it struck me one night that I sat
    down at the Commodore and wrote a 27
    block program that would allow me to
    electronically keep track of my
    bills, and give proper information to
    anyone who contacted me by simply
    booting up my Commodore, loading the
    software, then calling up the "SEQ"
    file containing the information, and
    quoting from the monitor what I have
    done and when.

    I found the disk containing "The
    Ledger" and loaded it from drive 8
    into the Commodore's memory. My son
    was right back when he was 11 years
    old and suffering under leukemia
    treatments. I was working on a play
    for church one day, and when I got
    writer's block he commented, "Dad,
    just walk away from it for a while,
    and come back to it later with a
    fresh perspective." Well, being in
    "cold storage" for two years allowed
    me to see what I had to still do with
    "The Ledger," so immediately I
    started working on it again, adding
    new commands like a directory reader
    and an expanded menu selection. It
    took me a couple of weeks of late
    nights and several sheets of printer
    paper looking for misplaced
    semi-colons and strings to get "The
    Ledger" up to a better working order.
    Sure, the program was all right in
    its Version 1 style, but the extra
    added commands gave more control of
    the data to the user. It took me
    about two hours of data input to get
    my twelve debts (and counting) I have
    saved to one block "SEQ" files that
    can be read by "The Ledger," but I
    wasn't going to sit at the keyboard
    waiting for the credit card people to
    call; I immediately got onto the
    phone and started the interaction,
    but this time with "The Ledger"
    loaded in front of me, I could give
    the proper information as to how much
    I paid, and to which office it was
    sent to. This shut the hose heads up
    and they just thanked me for my
    information, then hung up the phone.

    When a user loads "The Ledger" for
    the first time, he or she is faced
    with the painstaking task of entering
    every bill into the program's
    database. Some of the questions asked
    by the File Creation subroutine may
    not have an answer that can be found
    on a statement, so I personally would
    type "none" or "not found" in that
    space to continue on. To make the
    program work the best, be sure to
    fill in every question asked by the
    File Creation subroutine with a word,
    number, or symbol. After all the data
    for a bill statement is entered, the
    program asks if you want to save the
    data and what name you want to save
    it under. Once a file name has been
    chosen, the program saves that data
    in the aforementioned one block data
    file.

    What I find f

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