• Commodore Free Magazine, Issue 83 - Part 1

    From Stephen Walsh@39:901/280 to All on Tue Oct 7 14:19:12 2014
    *************************************
    Commodore Free Magazine
    http://www.commodorefree.com/
    *************************************

    Issue 83

    Free to download magazine
    dedicated to Commodore computers
    Available as PDF, ePUB, MOBI, HTML,
    TXT, SEQ and D64 disk image


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    CONTENTS
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    * Editorial
    * General News
    - RECOIL 3.1.0 Released
    - C&A Games Issue 9 Released
    - RetroWiki Magazine 9 Released
    - Bil Herd Talks: LCD Computer
    - RGCD Update
    * C64 News
    - Commodore Free in Polish!
    - FRODIGI
    - ArnoDash 21
    - C64 Endings Updated
    - Mini Mag Issue 09 Released
    - C64 Emulator - Arduino
    - Protovision News
    - C64 Cartridge Dumper
    - USB C64
    - Infinity Tape SD2IEC Update
    - 16Mhz Reset Switch & ROM Selector
    - Exploring the SID 8580
    - Drumo in Adventureland
    - C128 File Integrity Tool V1.1
    - SID-Wizard 1.7
    - MiST C64 Core
    - C64 Studio 3.6 Released
    - Lotek64 Issue 49 Released
    - Scene World Issue 23 Released
    * Plus/4 News
    - Indoor Soccer Brasil
    - Notepad+4
    - Evo Lution
    * Amiga News
    - USB Adapter Girlfriend
    - EvenMore v0.81+
    - Picasso II For The A500
    - Donkey Downfall
    - Xump Amiga Released
    - Worm Wars v8.86 Released
    - AmigaKit.com 10 Year Anniversary
    - SoundBankster for MorphOS 3.6
    - Los Chinos
    - Hollywood Player 5.3 Released
    - GenesisPlus v1.7 for MorphOS
    - Boings World Episode #53 Is Out
    - AROS Vision 2.7
    * Access the Internet Using VICE
    * Jargon Free - DUMBO MUSIC!
    * Review: Shack for the Plus/4
    * Review: Roll (C64 - final version)
    * Review: The Vice Squad (C64)
    * Review: Shoot 'Em Up Destruction
    Set 3
    * Interview With Michal Pleban

    =====================================

    EDITOR
    Nigel Parker

    SPELL CHECKING
    Peter Badrick
    Bert Novilla

    TXT, HTML & E-BOOKS
    Paul Davis

    D64 DISK IMAGE
    Al Jackson

    PDF DESIGN
    Nigel Parker

    WEBSITE
    www.commodorefree.com

    EMAIL ADDRESS
    commodorefree@commodorefree.com

    SUBMISSIONS

    Articles are always wanted for
    the magazine. Contact us for
    details. We can't pay you for
    your efforts but you are safe in
    the knowledge that you have
    passed on details that will
    interest other Commodore
    enthusiasts.

    NOTICES

    All materials in this magazine
    are the property of Commodore
    Free unless otherwise stated. All
    copyrights, trademarks, trade
    names, internet domain names or
    other similar rights are
    acknowledged. No part of this
    magazine may be reproduced
    without permission.

    The appearance of an advert in
    the magazine does not necessarily
    mean that the goods/services
    advertised are associated with or
    endorsed by Commodore Free
    Magazine.

    COPYRIGHT

    Copyright (c) 2014
    Commodore Free Magazine
    All Rights Reserved.


    *************************************
    EDITORIAL
    *************************************

    Greetings,

    I was surprised with both watching TV and some experiences from fiends and colleagues that people don't regard items as highly as they used to. What
    do I mean? Well, take this example.

    A few friends convinced me to attend a gaming get-together. It was mainly
    IBM compatibles, Play Stations - the odd Xbox, and to be honest, I was like
    a "fish out of water", an odd experience, and I wandered round wondering
    why I had been convinced to attend. I spoke to a few people and asked,
    "Oh, what machine is this running on?" The answerer was just the same, "Oh
    it's just an Xbox" or "Oh, it's a Play Stations 4," etc. They seemed blasé about the equipment with many people swapping between Playstation, IBM and Xbox, and it seemed they didn't realise or care about the platform.

    I spoke to a guy who proclaimed, "Things aren't like they used to be, are they?" He then said, "I remember on my C64 even getting the game to load
    would be a wonder." I carried on talking and realised this guy was a real
    c64 user (although he was playing on a ps4). He spoke about the Commodore
    64 as if it was a mystical beast and full of magic, then proclaimed with
    these things (pointing at the play station) when they need more grunt they
    just upgrade the console. "It will be a ps5 soon, won't it?" (he joked),
    but back in the day the only way to speed up a game was to optimise the
    code!

    In a way I feel he is right. If a game runs badly you just up-spec the machine. Now this is a tenuous link I know, but I watched a program about recycling furniture, and they claimed the "older items" are better made,
    and were a labour of love and not just mass produced by a machine like they
    are now. They lovingly restored the item, and it was a very unique piece
    of furniture made of solid wood - not MDF or chipboard.

    Then I suppose the question is: Have we lost something? Have we lost some sort of magic now that everything is mass produced in China? Has each
    country lost its input or personalisation for the items, and do we just end
    up with a clinical piece of electronics - without as some claim, a soul?
    If an item breaks it's just thrown away, so what's the point in repairing
    an electronic item that's over 3 years old? The item would have been
    upgraded several times by now!

    People all around the world are still resorting older items, and a line
    from a famous American TV show claims "things just aren't made like they
    used to be, these things were built to last." Think about today where items
    are tested to destruction in a period of usually 3 years - then the thing
    will just self-destruct. Heck, my wife convinced me to buy a well know
    vacuum device as it looked cool; it worked as well as any other device we
    have ever bought. The suction was the same (granted it didn't need bags)
    but throwing the bag away was little more than opening the machine. With
    this device I had to open the canister at the base with a fiddly clip and
    it would suddenly shoot open without notice, sending dust all over my arms (with most of the rest not entering the bin but blowing up into my face).
    Then I had to shake the canister to remove the residue, remove all the
    filters, and either wash them (if I could) or buy new ones that cost more
    than the price of a paper bag! Anyway, the device started to go faulty
    after 3 years of use (the on-of trigger started to work only
    intermittently) so I bypassed it so the vacuum was always on. Then the
    motor became faulty as did various clips holding the machine together. A replacement motor cost more than a new machine, so it went into a recycle centre and we vowed to never buy anything again just because it looked
    nice. Interestingly, most of the items I pulled apart from the machine
    said "Made in China" even though this model is "Made in Britain." I guess
    they mean assembled in Britain

    Yes we all love the new shiny things, but when gaming it's always the
    Commodore machines I come back to. It's nice to look at new shiny things,
    but the playability is in the older hardware. Graphics and a CD-quality soundtrack do not make a great game - the only thing a game needs is
    gameplay. You may see this in my reviews. I may be harsh on the sonics
    and graphics of a game, but if the gameplay is solid this always bumps up
    the score in the review.

    So after all that ranting I have run out of space. I leave you with a
    magazine assembled from my inner soul, and hope that in some way you enjoy
    it. I won't even tell you about my holiday hunt with the half-price deals
    that seem to work out as more expensive than when it wasn't actually in the sale, and me asking if I could buy the holiday package without the sale attached to it so I can have it cheaper!

    Oh and this month Bert is taking a well-earned rest (his brain is about to explode from all the technical knowledge he has shared with the assembler programming series?!?), but rest assured he will be back soon. That gives
    us all time to digest the

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