• Commodore Free Magazine, Issue 80 - Part 2

    From Stephen Walsh@39:901/280 to All on Sat May 17 18:23:59 2014
    mastering. The deadline for the final E-cover tape was pretty
    close. So R-Load by Daniel Kahlin was used. It may be a quiet loader, but
    you get some nice raster effects amongst the border. :)

    ... and now for the last time I say, "It is time to lock in and load." :)

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    SEUCK COMPO 2014

    To start off this issue's E-Cover tape, we have some amazing SEUCK Compo goodies for you. Practically all the entries of the 2014 SEUCK
    competition, which was entered between January 2014 and now. Closing date
    is of course 30th April. Due to deadline extensions, the following
    featured games are as follows:

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    ANOTHER DAY - ANOTHER ZOMBIE

    (C)2014 Carl Mason

    Programming: Carl Mason
    (Using Sideways SEUCK)
    Graphics: Carl Mason
    Music: AEG/Smash Designs

    This is a score/attack game in which you must survive as long as you can against wave after wave of the advancing un-dead. You (and a pistol) are
    the only thing between a horde of flesh-eating zombies and your camp of a
    dozen survivors. If any of the walking corpses make it into the camp, all
    Hell will break loose - and its "Game Over" (if you're dead that is). You can't afford to let one of those zombies get past you.

    You can only fire a couple of rounds before you have to re-load, so use
    your bullets sparingly, as a wasted shot can mean certain death. The
    faster you cut through the horde, the more points you will acquire as more dangerous zombies (such as sitters which have a highly toxic ranged attack,
    or boomers that will explode) appear, splattering corrosive bile around its proximity. Also, a zombie combo bonus is awarded for taking out a huge
    wave of zombies in succession.

    How long can you hold back the creeping doom?

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    HERO TIME 2

    (C)2014 IndySoft

    Programming: Riszard Nazarewski
    (IndyJR) (Using SEUCK)
    Graphics: Riszard Nazarewski
    Music: Richard Bayliss

    This is a game for one player only, based in the Medieval era. You are a lonely knight who has discovered that the village is under peril against
    all evil forces of an evil king. As the lonely knight (a true brave hero
    from the first Hero Time), you must travel across the land and defeat the
    dark forces that approach you. They are Skeletons, Bats, and Deadly
    Spiders. Also strewn across the land lies wooden treasure chests. You
    must pick those up in a bid to boost your score and pick up extra lives.

    There are four different levels which you must traverse across. They are
    as follows:

    * Level 1 - The forest
    * Level 2 - The village
    * Level 3 - The cemetery
    * Level 4 - The old church dungeons

    Can you fight your way to the end - or will your lonely knight become yet another of the corpses in the graveyard? Best of luck to you.

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    DOUBLE OR NOTHING

    (C)2014 Alf Yngve

    Programming: Alf Yngve (Using SEUCK)
    Graphics: Alf Yngve
    Music: Richard Bayliss

    Your world is at war, but as the chaos rages around you, your mind seems to drift - your memories grow contradictory. You fear that you are going mad.
    Are you living in two places at once? Are you experiencing an alternative
    life in a parallel reality? Are you one man in one world - or two
    identical copies sharing one mind and two realities? You must stake
    everything on finding yourself.

    It's Double or Nothing

    How to play:

    Using any joystick, you control two alternative versions of the
    protagonist. One version (on the left-hand of the screen) fights an alien invasion, whereas the other version (on the right-hand side of the screen) fights an army of robots. Occasionally, if losing a life, both versions of
    the protagonist will enter the same reality. Eventually both men will
    enter a shared space outside normal space-time where they can confront the source of the invasions.

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    NOXUS

    (C)2014 Alf Yngve

    Programming: Alf Yngve (Using SEUCK)
    Graphics: Alf Yngve
    Music: Richard Bayliss

    A foreign power has constructed a massive new chemical plant with the
    codename "NOXUS." It is scheduled to release 50 million tons of SO2
    (Sulphur Dioxide) into the Earth's atmosphere. You fear that you are going mad. The leader of this foreign power insists that the SO2 infusion will reverse global warming and save the world from rising oceans. Reality?
    Our scientists conclude that this misguided scheme will trigger a
    catastrophic cooling of the atmosphere, and may even cause a new Ice Age.
    You must survive the war to find the source. You (our top agent) must immediately fly into enemy territory, infiltrate NOXUS and sabotage it -
    before the SO2 goes into production.

    You have two hours to complete this mission.

    Game instructions:

    In the flying level, guide the drone which protects your stealth jet from
    enemy fire. Failure to do so will cause serious damage and your mission
    may be aborted. Should you manage to make it to the drop zone (marked with
    a cross-hair), you must leave your aircraft and infiltrate the chemical
    plant. Stay out of sight! Some guards will raise the alert if they spot
    you. Sneak behind the guards and take them out with your short-range
    Taser. Once your reach the control centre, destroy the control panels with your Taser and make your escape.

    Good luck with your mission. You'll need it.

    This message will explode in 10.. 9
    .. 8 .. 7 .. 6 .. 5 .. 4 .. 3 .. 2 ..
    1 .. BANG!

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    SHAKEN - TALES OF THE SWORDLESS NINJA

    (C)2014 Roberto Dillon

    Programming: Roberto Dillon
    (IndyJR) (Using SEUCK)
    Graphics: Roberto Dillon
    Music: Richard Bayliss

    An evil Shogun has murdered all your clan and stolen your family Katana
    that was passed along from generation to generation. Now swordless,
    desperate, and armed with only your lethal skills plus a bunch of ninja
    stars (Shaken), you have to infiltrate the Shogun HQ. Take back what is rightfully yours and get your revenge.

    Instructions:

    Use a joystick to move around and advance in the game. Press Fire to throw your Ninja Stars.

    The game is divided into three sections:

    First is the countryside, which plays like Commando and similar games.
    After this you will be entering the Shogun's town where a more stealthy approach is recommended to avoid evil ninjas and guards. Finally you will
    meet the Shogun himself in his garden where you can retrieve your stolen
    sword. This is if you survive first.

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    VAMPIRE HUNTER 2

    (C)2014 IndySoft

    Programming: Riszard Nazarewski
    (IndyJR) (Using SEUCK)
    Graphics: Riszard Nazarewski
    Music: Richard Bayliss

    After the defeat of Mozgorioth, the evil Transylvanian vampire in Vampire Hunter, Astaroth, brother of the beaten monster, is in New York in an
    attempt to get his revenge on Adam for killing his brother. He wants to
    kill the entire population using an ancient poison in the city sewage
    system. Playing as Adam, you must destroy all the evil forces in New York
    and kill Astaroth, who will be waiting for you in the theatre. You are the fearless Vampire Hunter.

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    LOADER GAME TAPE MASTER KIT 2

    (C)2014 The New Dimension / Commodore
    Free

    Programming: Richard Bayliss,
    Martin Piper
    Graphics: Richard Bayliss,
    Wayne Womersley
    Music: Richard Bayliss

    To end the final E-Tape, we have a second installment of the Loader Game
    Tape Master Kit. I'll bet you are surprised. This is a simple tool with
    which you can master your programs to tape, using a fast-loader system and
    a loader game to keep you entertained (while loading in the program).

    Select the program from the Main Menu and highlight the game which you'd
    like to master your tape with. Enter the filename properties and jump
    address for your game. Press Record/Play and you are ready to master your programs to tape with a spiffy loader.

    Y

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