• Commodore Free Magazine, Issue 78 - Part 6

    From Stephen Walsh@39:901/280 to All on Sun Mar 23 17:59:18 2014
    Column, is a game that needs no introduction as everyone will have played
    some variation of it however just for the one person who doesn't know

    You guide a group of three randomly coloured blocks down the screen or
    until they settle maybe on another block or set of blocks or on the screen bottom. if these blocks form a column or row with three or more blocks of
    the same colour, they're removed from the play area and everything moves
    down in the space where they were. The game gets faster each time blocks
    it best you can get more points by building more blocks like four and five brick rows.

    Again it's another simple idea, and the game just repeats until no screen
    area is available to add more blocks

    As the game loads you see the familiar Vic screen scroll down then back up
    with the games menu, it's simple but slick, However due to the nature of
    the format of the game and the VIC's resolution the gameplay is a thin
    screen down the middle , if this format wasn't selected then you would have really fat bricks and the game would look squashed and rather odd, you get
    used to the game format quickly.

    In the game you can see what's coming next and your score, its simple but
    as they say the simplicity makes the game stand out. It's quite old now
    well relatively as it was coded in 2005 but does seem to be fresh and has
    stood up to recent VIC releases

    Sound wise the music track playing on the VIC is just unbelievable, if I
    heard just the music and was told this was a Commodore SID tune then I
    would be impressed, however because this is on the Vic then I am blown
    away, you won't be humming it in the lift as its not that sort of tune but
    you will be stunned that the VIC can achieve such sonics, given the right musician.

    SCORES

    Graphics: 8/10
    bright and colourful
    Gameplay: 8/10
    frustratingly good
    Sounds: 10/10
    absolutely amazing sonics on the
    VIC
    Overall: 8/10

    SUMMARY

    You could say that Jason nailed the format on the unexpanded Vic, could anything be changed, Not relay!

    Reviewer Nigel Parker
    www.commodorefree.com



    *************************************
    REVIEW: ANDROID 2 [C16]
    By Nigel Parker
    *************************************

    Title: Android 2
    Language: English
    Size: 64K
    Machine: PAL & NTSC
    Code Type: Machine code
    Distribution: Freeware
    Released by: Assassins (ASN)
    Converted by: K., Róbert (KiCHY)

    plus4world.powweb.com/software/Android_2

    The group Assassins' have released Android 2 for the commodore plus4 /c16 programmed by KiCHY

    Released originally by Ocean software under license from Vortex software,
    the game was released for the Commodore 64 in 1984, it's not a game you
    really think WOW; I must have another go, in fact; I had forgotten
    completely about the Commodore 64 version until I started reviewing this,
    and then started digging in my software archive, and wished I hadn't
    bothered.

    Your mission or the games aim is to destroy the five "MILLITOIDS", these
    are large worm like creatures that roam around in a large walled maze, you
    must destroy 5 MILLITOIDS in each of the 3 zones The maze is presented in a scrolling top-down view, using a pseudo 3D effect

    Although the creatures are viewed from the side not top down!

    The Zones are labelled

    1. the maze of death
    2. the paradox zone
    3. The flatlands

    You (Android 2) will be transported to each zone; where you need to kill
    the "MILLITOIDS" before returning back to the transporter to travel to the
    next Zone. You must work quickly because the transporter capsule will
    leave after a short period of time (a timer is shown on the right of the screen). You (android 2) are equipped with a head mounted photon blaster
    with unlimited power, (which is nice) Oh the MILLITOIDS need 2 shots in the head to kill them, others creatures need only one shot, but beware, some
    are creatures are indestructible! (full instructions are in the game and
    can be called on at the games start, to do this when prompted if you want instructions press Y bet you thought I was going to say something else
    didn't you)

    Oh yes make sure you beware of the landmines though, as they are mines on
    land and walking on them will kill you! The game is over after either, you
    are hit five times, or the timer runs out. The background music can be
    turned on or off with F1 while F2 and F3 turn the music up or down.

    The game is a partial flip screen affair with the time remaining, enemies
    to find and control methods shown on screen as well as number of hits you
    have sustained. The sound effects are good for the type of game, but the
    play area is very small, the plus 4 version seem to have a faster version
    of the music than the C64`s and to be honest it sounds the better for it,
    on the C64 this game never set me alight with excitement, and although it
    does seem better on the plus 4 it still didn't wow me, not 100% sure why
    that is but the plus 4 version seems better than the c64 version, playing
    them side by side the plus4 conversion feels slicker somehow, maybe it`s
    just the music, to be honest looking at them side by side you would be hard pressed to see the difference, it's a really good conversion

    Although the game conversion is good; the game itself wasn't much to write about, the screen was flickery on the c64 and seems the same on the plus 4 version, when you come down to it the game really isn't the most original
    title in the world; and on the c64 when you finished the last level I think your score was shown with the logo, and then you were dumped back at the
    start of level 1.

    However on saying all that......

    Before the game starts and your left pondering as to whether you should
    press y to read the instructions or n just to play the game you can scroll
    the play area around, you can view the maze of level 1 and get accustom to
    it, and the location of trees but the enemies are not visible.

    Apparently Spectrum owners found the 3d graphics to be an outstanding
    feature and CRASH awarded the game 90% Comparing the game with 3D Ant
    Attack Spectrum, I guess they must have been quite drunk during the review. Amstrad and Commodore 64 versions were released but of course no plus 4
    version was ever made until now, maybe this should be converted to the VIC, Personally I don't like how the real-estate of the screen is take over by
    the score, timer and remaining enemies to find, but as this is a
    conversion, then you have to accept these things. Maybe if it was full
    screen I would have complained that it wasn't 100% like the original,
    having never played the spectrum or Amstrad versions I only have the c64 version to compare the game with!

    SCORES

    Difficult again because it's a conversing do you score the conversion,
    original game or both! Here I plumped for scoring both

    Graphics: 6/10
    nice maze 3d effect but no
    animations as such nice tiles
    though
    Sounds: 6/10
    music sound better faster
    Gameplay: 5/10
    well its better than 4 out of 10
    Overall: 6/10
    it was never a good game to begin
    with

    SUMMARY

    An excellent conversion, seemingly bettering the c64 efforts of the game,
    and the faster music makes for a racier environment, however although the conversion is good, the game wasn't that much to begin with, however I
    would like to see a VIC version appear. Maybe part 3 could come out, have
    a smooth scrolling playfield, instead of flip screen and loose the right
    hand real-estate to more play area, maybe more levels as well and a proper
    top down view and maybe add some gameplay and .......

    Review Nigel Parker
    www.commodorefree.com



    *************************************
    REVIEW: DOUBLE OR NOTHING [C64 SEUCK]
    By Nigel Parker
    *************************************

    Another game for the SEUCK 2014 game release

    tnd64.unikat.sk/Seuck_Compo_2014.html

    Direct download in various formats with instructions

    tnd64.unikat.sk/seuck/SEUCKCompo2014/Double_or_Nothing.zip

    Game design: Alf Yngve
    Graphics: Alf Yngve
    Music: Richard Bayliss
    Mods (if any): Music on the fr

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