• Commodore Free Magazine, Issue 78 - Part 3

    From Stephen Walsh@39:901/280 to All on Sun Mar 23 17:59:15 2014
    terms of my retro gaming efforts. I've
    released quite a few games and organised a successful retro gaming event in
    the Netherlands, with many interesting talks and over 400 visitors!

    Last year was also the year that paved the way for me diving into
    indie-game development under the Bitstorm Games label. As of the new year,
    I'm all set up and ready to bring some nice retro inspired games to modern systems as well (keep an eye out for cool stuff by following me on www.facebook,com/bitstormgames and twitter (@bitstormgames). The good news
    is that some of these projects (like the upcoming run 'n gun Wildforce)
    will probably make their way onto retro platforms like the Dreamcast and
    Neogeo in the future as well.

    Of course I will also continue to develop for classic game systems, so it
    will be a balancing act between both ;-)

    To start of the new year proper, and help me startup, I've got 2 things for
    you guys:

    * Massive sales from my personal game collection (both spares and
    complete collections).

    * Sales for some special/limited items

    * New year's sale for my homebrew stuff (10% OFF on games in stock)

    More info below...

    COLLECTION SALE

    Sorting out my videogame collection, I've decided to shift focus on
    completing some systems (like Saturn and Dreamcast), while letting go of
    other systems. This means trades are also accepted.

    For my latest WANTED LIST: www.reviva l-studios.com/collection/wanted.html

    Collections for sale:

    * Large Japanese Sega Dreamcast collection. System (boxed), steering wheel
    (boxed), various accessories and +- 100 games (some new/sealed)

    * Large Japanese Sega Saturn collection: System HST (boxed), keyboard/netlink
    (boxed), +- 100 games (some new/sealed)

    * Virtual boy collection - Mint/boxed System (jap), 13 games boxed+protection
    box, flashboy, ac adapter(boxed)

    * Atari collection (bunch of systems + games)

    * System + Almost complete videopac collection 1-55

    * VIC-20 cartridge collection (boxed + loose)

    * Sizable ZX-81 tape collection (+ system)

    * +- 40 XBOX (PAL) games

    * +- 100 PS2 (PAL) games

    * +- 100 PS1 (PAL) games

    excel sheet with 1000s of other systems/games at: www.revival-studios.com/collection/console_tradesale.xls

    You can find the tabs at the bottom for the different systems.

    Consider selling only for a good offer:

    * Complete GAME.COM collection (all new)

    * Large collection of Colecovision homebrews (including many rares
    like Mario bros)

    * PS3 PAL game collection (+- 150 games)

    * Mint/Complete Sega 32X PAL Collection (serious offers only)

    REVIVAL STUDIOS HOMEBREW SALE

    So, if you are/were interested in one of my games, this would be a great
    moment to step in, as I am offering a 10% discount on all my games that are
    in stock. These include:

    * MSX: Astrododge

    * Vectrex: Vectoblox, Colorclash, Debris (only a few copies left),
    maybe a few v-hockey's

    * Videopac: Astrododge, Mayhem, Colorclash, Air assault, Cavity

    * Colecovision: Astrododge (US), Astrododge (PAL)

    * Commodore PET: Most titles

    * Commodore VIC-20: Avalanche, Mayhem

    * Sega SG-1000: Astrododge (serialised run of 50 copies. few copies left)

    There might be a few other titles here and there, but I would have to
    check.

    Furthermore I'm accepting offers on my spare copy for a few hard-to-obtain Limited Editions:

    * Vectrex: Debris VIP (Serialised run of #20. Serialised title screen,
    Box, cartridge, overlay and extras)

    * Vectrex: Colorclash Limited Edition (Box, game, overlay, full color
    manual)

    * Videopac: Mage: The Enchanted Crystals treasure chest (serialised
    run of 20)

    * Videopac: Mage 2: The Dark Mirror (serialised run of 20)

    few more rare items (not by revival studios)

    * Vectrex: Vecsports boxing (small case, run of 20)

    * Vectrex: Mint-colored last production run of European MB Hyperchase
    complete in box. (Game Cartridge has the same mint-colored logo as the
    Bandai Kousokusen version, Made in HK)

    * Vectrex: 2 games that were sold to me as prototypes, however I have no
    way of verifying if this is true :S

    * Atari 2600: Vulture attack (PAL), Pitfall II (PAL), Defender blue
    label (PAL)

    * Atari 7800: Super Cobra (only 20 made)

    So there you go, sales will help me complete funding on our first indie
    game project as well as materials for future homebrew releases.

    Kind regards,
    Martijn Wenting



    *************************************
    USB JOYSTICK ADAPTER
    *************************************

    Sidchip has created an adapter that allows the connection of two
    Atari-style joysticks to a USB. Port.

    FEATURES

    * Supports two Atari / C64 / Amiga etc. digital joysticks
    simultaneously

    * Full-speed USB with up to 1000 Hz update speed (*)

    * Supports paddles on port 1

    * Supports SMS, Megadrive 3- and 6-button gamepads on port 1

    * Works in Windows, Linux, Mac (standard HID game controller, no
    drivers needed)

    (*) Seems to depend on OS. Windows 2000 polls at 1000 Hz, Linux and OSX
    poll at 500 Hz.

    For more information click here

    kair.us/projects/dual_atari/index.html


    *************************************
    COMMODORE LCD EMULATOR
    *************************************

    Black Lord has created a web site about the Commodore LCD. The Commodore
    LCD never went into production, but there are some prototypes floating
    about. On the webpage you can find out more information about the CLCD and
    you can also try CLCD emulator in your browser.

    commodore-lcd.lgb.hu/



    *************************************
    C64 NEWS
    *************************************

    *************************************
    PHASE OUT
    *************************************

    Phase Out is a new game for the Commodore C64, created by Ernst Neubeck.

    The goal of the game is to clear each level by swapping the position of the coloured gems in 'match-2-or-more' style. Game elements like black gems
    which can't be cleared and not movable wall bricks make this game to a
    great challenging puzzle game - and you'd better not run out of time!

    GAME FEATURES:

    * 50 levels of great brainwork
    * Colorful title and in game graphics
    * Superb title and in game music
    * Optional in game sound effects
    * Easy to use level password system
    * RUN/STOP to abandon in game

    inc-x.jimdo.com/phase-out-commodore-64/


    *************************************
    DEMO CODING ON THE C64
    *************************************

    Some Video links were emailed to me, the sender wanted to remain anonymous
    so I will just leave you with the comments I received in the email (they
    are actually the YouTube notes)

    Speaker: Michael Steil

    Everything about the C64 in 64 Minutes

    Retro computing is cool as never before. People play C64 games in
    emulators and listen to SID music, but few people know much about the C64 architecture. This talk attempts to communicate "everything about the C64"
    to the listener, including its internals and quirks, as well as the tricks
    that have been used in the demo scene, trying to revive the spirit of times when programmers counted clock cycles and hardware limitations were seen as
    a challenge.

    The Commodore 64 was released in 1982 as an entry- and hobby-level machine competing against the Atari 8 bit series and the Apple II. Compared to
    other systems on the market, it had a lot of RAM (64 KB), and very sophisticated video and audio hardware. While it was quickly forgotten in
    the US, it reached its peak in the late 80s in Europe, being a very
    affordable hobby and game computer. Being the longest running computer of
    all time, being produced for 12 years, programmers understood the hardware
    very well, and continued finding new tricks how to create even better
    graphics effects. "AGSP" for example, a very sophisticated trick that
    makes it possible to arbitrarily scroll "multicolor bitmaps", e.g. for platform games, wasn't used in games until about 1993. This talk explains
    all the hardware details of the C64: The programming model of the 6502 CPU family, the Complex Interface Adapters (CIA), the Sound Interface Device

    --- MBSE BBS v1.0.01 (GNU/Linux-i386)
    * Origin: Dragon's Lair ---:- bbs.vk3heg.net -:--- (39:901/280)