• Commodore Free Magazine, Issue 75 - Part 2

    From Stephen Walsh@39:901/280 to All on Thu Dec 12 11:06:49 2013
    nt fish, sea creatures or enemy agent subs.
    Some enemies will require more than one hit before they will explode. Rescue a number of swimmers before it is too late. You will have limited oxygen. Once
    it runs out, the submarine will be destroyed, with you inside it. Shooting the swimmers will sap more oxygen off your tank.

    Sea wolf style: You have a limited time in which you must drop depth-charges
    on to passing fish or subs within the time limit. If you have reached your quota, a swimmer will be rescued. Otherwise if you fail to rescue the swimmer, not only will the swimmer be killed, you will also lose a life.

    Aqua landing: Carefully land your sub to the ground surface underwater, and rescue the swimmers that fall to the bottom of the water. Then carefully make your way back to the top of the surface. During this phase, you will have to watch out for running out of oxygen, and of course avoid getting killed by the swarms of enemies.

    Shark Attack: This is a survival stage in which you must survive a time limit, through a cave where an onslaught of deadly sharks roam.

    Bonus Stage: Now and then a bonus stage will appear - depending on your progress. You have to survive the minefield and pick up gems for bonus points. If you survive the minefield, you will gain an extra life.

    The final encounter:

    After completing all 24 stages, you will come to the final encounter. A giant mutant shark. This evil creature is out to rule the seas. You must shoot it so many times, before it will be destroyed and the game is finished. The shark will be spitting out fish, and then after many hits, the shark will become
    much nastier than before. Can you defeat it and save the sea from future
    peril, or will the sea of chaos reign?

    Stop Press - Want to Own the Real Media?

    Although we have given you this game for absolutely FREE. You may wish to consider to buy the original on disk or tape, via www.psytronik.com or alternatively a cartridge version from the E-Store at www.rgcd.co.uk but that is entirely up to you :)

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    HOUSE CASE

    (C)1994-2013 Shaun Pearson

    Programming: Shaun Pearson (SEUCK)
    Graphics: Shaun Pearson
    Music: Richard Bayliss

    Controls: Joystick in either port

    Happy Halloween - oh, ok. Too late then. Ah well... This is a spooky SEUCK game, which was submitted to Commodore Format magazine, and was meant to have appeared on the cover tape, but it wasn't on the tape. Not to worry. We've had kind permission off Shaun to feature this game with new and exclusive music
    for this month's E-Cover tape. A real trick or treat for SEUCK fans.

    A house was built centuries ago by the late Ambassador Richard 'The Iron Hand' Bush. Several centuries later. An estate agent took hold of this mansion and tried to sell it to new house buyers. Although rich people did buy the
    mansion, they didn't last living down there. Nobody could sleep at all. The house was haunted and the next day, the owners fled away from the mansion, got their money back and found somewhere else to live.

    Suddenly you come along. You notice the mansion. Take a look around and discovered it was indeed haunted. You are fearless and are a GHOST CATCHER.

    Playing the game:

    Your quest is to explore the graveyard, and the mansion and rid the mansion of all things spooky. You are armed with a GHOST SMASHER X41, a simple camera in which will destroy ghosts in a flash. Avoid getting hit by the ghosts and
    other evil beings, and make a great escape from the mansion to safety.
    Warning. If you touch any of the ghosts, you'll become one of those yourself. If you rid the mansion of ghosts then the estate agent will most certainly offer the mansion to you as a reward - or will they not?

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    BOMBERMAN C64

    (C)2007 Samar Productions

    Programming: Skull/Samar
    Graphics: Skull/Samar
    Music: Conrad/Onslaught

    Controls: Joystick in Port 2

    We were hoping to give you a playable demo of the RGCD commercial game 'Bomberland' on the cover tape. Sadly due to the file size and the game is multi-load. We have been given kind permission to add this neat full game to the cover tape instead. What a corker of a game this is as well. Nice graphics and music, and a whole lot of fun. Originally the game was called Boombastic Benny back in 1996, and was only a preview (No full game came out). However in 2007 Skull decided to give this game an overhaul and came up with this great masterpiece.

    You play a Bomber man who has to move around the screen and blow enemies up with the bombs. The only trouble is that the enemies won't keep still. There are walls in your way and also you could drop a bomb and blow yourself up instead. Precise timing is needed so watch your step. As soon as all enemies have been destroyed, locate the exit - by blowing up more walls and flee to it before time runs out.

    Thankfully when blowing up some of the walls, bonus objects will appear -
    which will enhance the game play. They could be extra bombs, mystery good things or bad things. Mind you don't blow up the exit or other icons, because if you do, more monsters will appear - and you'll have to act quickly to destroy them.

    Collect skulls for mystery bonuses or bad features, collect fire icons to increase the strength of the bomb's explosion - beware, you'll become more vulnerable if the explosion is bigger.

    Where is Bomberland ???

    Bomberland, is available to buy as a digital download or as real C64 cartridge media from the E-Store at www.rgcd.co.uk. Prices vary, depending on the
    version you wish to buy. It is a great game, which is highly recommended to anyone who likes these type of arcade games. :)

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    TWIN TRIS

    (C)2002 Megastyle

    Programming: Scroll/Megastyle
    Graphics: Scroll/Megastyle
    Music: Rage/Megastyle

    Controls: Joystick in either port

    To end on the games front, we have a fantastic Tetris game, inspired by the Amiga Public Domain game, which also consists of the same name. The game has really nice graphics, and some pretty challenging game play, not to mention
    the amazing effects after one to four lines have been made and eliminated.

    How to play:

    Using a joystick in either port. Move falling the blocks in place to form rows of lines. After each row has been has been eliminated, the ground will shake. You will need to make a certain number of lines to complete a level. Each
    level is formed of either different brick puzzle layouts or faster falling bricks. Try to complete as many levels as possible. Challenge a friend, and
    see who comes up trumps with the highest score. Although there is no high
    score table :)

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    4 PD DEMOS

    Public Domain Demos:

    Note: Unlike the other programs, apart from Sub Hunter. These 4 demos uses a different autoboot turbo tape loader instead of Thunderload Series Six. Mainly due to either the file size of the demos, or due to compatibility issues of
    the loader and program's decruncher system itself (Which I will be looking
    into in the near future).

    Programming: Various
    Graphics: Various
    Music: Various

    Controls: N/A

    To end this issue's exciting cover tape, we finish off with 4 classic 1-file demos from the 1980's, 1990's to the present year. The demos are as follows:

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    DOUBLE DENSITY

    by Ash and Dave, music by Maniacs of Noise.

    A classic demo written back in 1988, which consists of no scroll text, but consists of some great picture flipping / morphing animation.

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    THE BESERK TRIP

    by Wrath Designs, music by Ed

    A hard colourful tech intro created by Ed / Wrath designs with very hard pumping sound tracks. Demo was written in 1996.

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    ONEDER

    by Oxyron, music by Fanta/Plush

    A true masterpiece, with stunning effects, graphics and music. First released at The Party 1997 in Aars, Denmark. One of my all-time favourite one filed demos of all time.

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    EXOTIC EXITEMENT

    by Camelot, Music by Linus

    To end the e-cover tape, some colourful plasma, and neat

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