• Commodore Free Issue 72, Part 14

    From Stephen Walsh@39:901/280 to All on Thu Aug 15 17:11:00 2013
    nvironments: Magellan, Scalos, Workbench

    * automatic Live Updates that keep your AmiKit always fresh and up to date!

    * true-type fonts, DualPNG icons and 24bit visual themes

    * easy and fully automated installation and un-installation

    * various add-ons - games package, expert programs, etc.

    * and much more...


    *************************************
    ALADDIN4D TO GO SHARED-SOURCE
    *************************************

    In an effort to renew development efforts for Aladdin4D we will be making it shared-source commercial software. What this means is source code to Aladdin4D 5.x & 6.0 will be shared with key programmers in the AROS, AmigaOS 4 & MorphOS communities. Money will be paid out to any major changes they make to the code for example adding a MUI interface, native MorphOS or AmigaOS 4 version, completing Aladdin 4D 6.0 for OS X Etc. Because of programmer issues,
    Aladdin4D 5.x was taken off the market in October 2012. Aladdin4D will be available again as an Instant Download, but any sales will go into the programmer pool to upgrade the software. When DiscreetFX acquired Aladdin4D
    the dream was to have a modern, maintained, beginners 3D animation/rendering package for AmigaOS,MorphOS & AROS. Hopefully the shared-source initiative can make that dream come alive.

    We welcome your feedback to this change of plans, and look forward to your feedback. We only want the best for Aladdin4D and its installedcustomer-base and fans

    Best regards

    DiscreetFX Team

    www.discreetfx.com/


    *************************************
    NEW AGA SDL DEVELOPMENT
    *************************************

    News fromNovaCoder

    And now for some Amiga news....

    I'm currently working on a new SDL library that is a cut-down version specifically made for good old AGA Amigas (like mine!).

    As people know, I've ported a few games now, and usually have to rip out all
    of the SDL code and replace it with my own Amiga AGA code. This can be a very time consuming process, so I decided to give an SDL library port one more try.

    I've managed to knock together a working AGA SDL library which I'm using to port Descent Rebirth to AGA.

    Restrictions:

    1. Only AGA 8-bit full-screen modes supported (320x200 -> 640x480).

    2. No CDROM support

    3. No OpenGL (obviously)

    4. No hardware accelerated graphics (again, kind of obvious)

    This library is already being used to port NetSurf to AGA :)

    If I can get this working properly, it should make it much easier to port a
    lot of new stuff to AGA quickly.

    www.amiga.org/forums/showthread.php?p=733965#post733965


    *************************************
    CROPKY - A NEW AMIGA GAME
    *************************************

    News from mailman

    Cropky is an Amiga version of Dots - an abstract strategy game played by two people on a sheet of squared paper. The rules are a bit different from the original Dots game - your aim is not to capture enemy dots, but to link two dots together with a line drawn in any direction you want as long as you don't cross already existing lines or you have where to draw another line (the dot
    is visible not farther than one square distance - vertically, horizontally or diagonally).

    Cropky is a conversion of a game under the same title from Atari XL/XE. The original idea comes from Krzysztof "Kaz" Ziembik, who was persuaded to give permission to create the Amiga version by Mariusz "Ramos" Rozwadowski. With
    the abilities and knowledge of Adam Stach (programmer), Piotr "Piesiu" Radecki (graphics) and Piotr "Pece" Cieślik (music), they created a neat and not-so-easy game running on any Amiga with at least 1 MB of RAM.

    The game can be downloaded as an

    ADF file
    dl.dropboxusercontent.com/u/33833039/files/games/cropky.zip

    or LhA archive.
    dl.dropboxusercontent.com/u/33833039/files/games/cropky.lha

    There is also a Polish manual in PDF. dl.dropboxusercontent.com/u/33833039/files/games/Instrukcja.zip


    *************************************
    STEAMDRAW 2.4 RELEASED
    *************************************

    SteamDraw is a 2D-Vector-GFX-Program for MorphOS which saves and loads (limited) files in SVG format. And has now beem updated to version 2.4. The Main change over the earlier version 2.3 release is a reworked edit tool that now allows you to modify objects with just one click.

    New in 2.4:

    1-click edit mode enabled when hoovering about handlepoints (mousepointer will change) you can still manually select objects before or after selecting a
    tool from the toolbox or contextmenu. These things are still a bit rough, but should give you an idea how it will shape up later.

    Status: in development

    Version: 2.4
    Date: May 1st 2013.
    Download: here.
    Requires: MorphOS 3.x
    icons and buttons by André "JoBBo"
    Siegel

    Download with Grunch or:

    www.steamdraw.homepage.t-online.de/SteamDraw.lha


    *************************************
    PUBLIC RELEASE OF CORE OF THE
    ACE128TOS
    *************************************

    ace128.mirkosoft.sk/files/sincore128public.rar

    Public release of core of the ACE128TOS, adjusted for programmers in assembly or Basic language and not complete. This is a cut and adjusted core.

    8-BIT EDITION

    Minimal requirements:

    * Commodore 128(D)(CR)
    * VDC 8563 every revision / 8568
    * 16kB VDC RAM
    * RAM Expansion at least 512kB or no RAM expansion using Disk Swapping*
    * floppy disk drive
    * mass storage device with at least 16MB
    * RGBI display or Composite display for RGBI monochrome**
    * composite display
    * printer (optional)
    * Nic (optional)
    * keyboard
    * mouse (or other input device)

    16-BIT EDITION

    Really minimal requirements:

    * Commodore 128(D)(CR)
    * VDC 8563 every revision / 8568
    * 16kB VDC RAM
    * CMD SuperCPU128 optional with SuperRAM
    * RAM Expansion at least 512kB or at least 1MB SuperRAM or no RAM expansion
    using Disk Swapping*
    * floppy disk drive
    * mass storage device with at least 16MB
    * RGBI display or Composite display for RGBI monochrome**
    * composite display
    * printer (optional)
    * Nic (optional)
    * keyboard
    * mouse (or other input device)

    * very fast devices are recommended for Disk Swapping , e.g. CMD RAMLink, CMD RAMDrive, CMD HD connected by parallel cable, Rear Admiral HyperDrive or other

    **RGBI Composite monochrome causes problem using Commodore 128DCR (8568 chip)

    Published by Miro Karkus in Releases * 30.4.2013 9:02:55

    We created a new webpage to publish the first parts of the OS. As first we
    want to publish SinCore - the base of system. Of course, it's not the pure
    core that we used: it's adjusted for assembly programming or BASIC use by everybody...

    Later we want to publish more parts, and in the near future, a DEMO Release. There is no Demo video - the demo version is where you can test the working parts of the OS.


    *************************************
    PRESERVEC64DB VERSION 1.1
    *************************************

    - version 1.1, released by M4Z on 2nd of May 2013

    - version 1.0, released by M4Z on 2nd of May 2010

    PreserveC64DB is The 2nd generation of the ultimate searcher tool collection since 2004:

    An application for organizing and searching digital objects for Commodore 64 digital media. Written in PHP using MySQL database.

    UPDATES IN VERSION 1.1

    * Code updated to work with newest version of PHP (XAMPP version 1.8.1)

    * Minor improvements based on feedback over the last three years

    * Show load address of data ex. {$0801}

    * Identified files infected with virus

    * Search : search file by md5(data) value

    * Importer: statistical information after a new collection has been imported

    * Matcher : groups added from [edit]

    * Unique : unique executable files there is in a non-imported collection

    [FEATURES]

    * [ Search.....] Filename, Sysline, Label, BAM & md5-value

    * [ Matcher....] Scan your archive for missing releases

    * [ Import.....] Import your collections of Commodore data

    * [ compare....] Compare uniqeness of a new collection against the database

    * [ Unique.....] Show unique executable files in a new collection

    * [ Publishers.] Add information about publishers when cataloguing your archive

    * [ Collections] Fast view of yourimported collections

    * [ Statistics.]

    --- Mystic BBS BBS v1.10 A36 (Linux)
    * Origin: Dragon's Lair BBS, Telnet: bbs.vk3heg.net (39:901/280)