• Commodore Free Issue 72, Part 2

    From Stephen Walsh@39:901/280 to All on Thu Aug 15 17:11:00 2013
    cent. In the game you must destroy the robots and rescue the
    hostages from mines on different planets. For the game you will need an AGA Amiga (PAL), 68060 processor, 32MB FastRAM and a copy of the original game.

    OVERVIEW:

    Amiga AGA 68k port based on D1X-Rebirth v0.57.3

    REQUIREMENTS:

    1. An AGA Amiga (PAL only)
    2. A very fast 68060 processor
    3. 32MB of FASTRAM
    4. The original game (or demo)
    5. AHI Installed and setup correctly

    INSTALLATION:

    Since D1X-Rebirth is a port of the Descent you will need the Game-Content data files to run the game.

    Following files are needed to run the game:

    * descent.hog
    * descent.pig

    Of course you can also use the Shareware game content which you can find here:

    www.dxx-rebirth.com/game-content/

    FEATURES:

    1. 256 color double buffered AGA graphics
    2. AHI sound support
    3. Joystick support

    CONFIGURATION OPTIONS:

    * You must run D1X_Rebirth from the WB, running from the Shell is not
    supported.

    * You must specify a stack of at least 300,000.

    * The AHI device used will be the one setup in your AHI Prefs (unit 0).

    LIMITATIONS:

    1. No network or multi player support
    2. No RTG support
    3. No CDROM support
    4. No music support

    PERFORMANCE CONSIDERATIONS:

    1. You should always patch exec.library's CopyMem() and CopyMemQuick()
    routines for faster processor specific versions.

    2. Loading your ROM into FASTRAM is a great idea!

    3. Use v4.18 of AHI as the later versions are too slow!

    4. Stick with the 'FAST' 8 bit Stereo++ modes for AHI (AHI Prefs).

    5. Install HSMathLibs.

    LINKS

    * www.dxx-rebirth.com/ (DX1_Rebirth page)

    * www.hsmathlibs.de/HSMathLibs_e.html (The fastest math libraries for Amiga)

    DEVELOPER INFO:

    This port uses my new AGA SDL :)

    aminet.net/package/game/shoot/D1X_Rebirth


    *************************************
    VIEW3K - VIC-20
    *************************************

    Michael has written a viewer program, that allows you to view pictures that
    are in MINIGRAFIK format on an unexpanded Commodore VIC-20. The normal viewer needs an extra 8 kByte RAM and if you want to use MINIPAINT you need an extra 16 kByte RAM. Very impressive stuff indeed!

    sleepingelephant.com/ipw-web/bulletin/bb/viewtopic.php?t=5179&start=36

    The link also has some other information of special note is this

    Here's the listing. The assignment 'A=5/3' in line 11 refers to PAL, NTSC
    users should replace it with 'A=3/2' to compensate for the different pixel aspect ratio:

    CODE:

    10 DIMX(11),Y(11),L(12,1)
    11 A=5/3:INPUT"ANGLE";P0:
    P0={PI}*P0/180
    12 FORT=0TO11:READX(T),Y:
    Y(T)=SQR(3)*Y:NEXT
    13 FORT=0TO12:READL(T,0),L(T,1):NEXT
    14 POKE36879,110:POKE646,1:@ON:@CLR
    15 P=P0:GOSUB18:P=P0+2*{PI}/3:GOSUB18
    :P=P0-2*{PI}/3:GOSUB18
    16 FORQ=-1TO0:GETA$:Q=A$="":NEXT:
    @RETURN:END
    17 :
    18 C=COS(P):S=SIN(P):FORT=0TO12
    19 L=L(T,0):GOSUB23:X1=X2:Y1=Y2
    20 L=L(T,1):GOSUB23:@1,X1,Y1TOX2,Y2
    21 NEXT:RETURN
    22 :
    23 X2=6*(C*X(L)-S*Y(L))/A+80.5:
    Y2=96.5-6*(S*X(L)+C*Y(L)):RETURN
    24 :
    25 DATA 1,-1,3,-3,13,-3,8,2,4,2,7,-1,
    1,-5,11,-5,2,0,3,-1,0,-2,0,-4
    26 DATA 0,1,1,2,2,3,3,4,4,5,5,0,1,6,
    6,7,7,2,4,8,8,9,0,10,6,11
    27 :
    28 REM ** TRIBAR WRITTEN 2013-05-12
    BY MICHAEL KIRCHER


    *************************************
    HIGH VOLTAGE SID COLLECTION
    (HVSC) #59
    *************************************

    There has been an update available of the High Voltage SID Collection. There are now more then 43. 856 SIDs in the collection. In this update 747 new SIDs, 315 fixed/better rips, 629 SID credit fixes, 750 SID model/clock infos, 14 tunes identified and 42 tunes moved. You can download the update from the HVSC web page.

    www.hvsc.de/


    *************************************
    MAKING A D64 FILE OF A FLOPPY
    DISK - YOUTUBE
    *************************************

    Disk Editor Al Jackson sent me this link to a YouTube video on how to create a D64 file of a floppy disks, the information on YouTube is sparse but copied here for you to read. Making a D64 file of a floppy disk - YouTube

    This video shows how to make a D64 file of a C64 floppy disk. Using a old laptop, XA1541 cable, 1541c and the program Gui4CBM4win.

    www.youtube.com/watch?v=iMJycHpIDII


    *************************************
    RGCD NEWSLETTER JUNE 2013
    *************************************

    Welcome to the (rather late) RGCD June Newsletter! The past couple of months have flown by, and despite there only being a couple of releases since I last wrote, the lab here at RGCD HQ is packed full of new projects in various
    stages of completion. More information on some of these will follow in the coming months, but for now grab a brew and feast your eyes on this lot...

    - - - - - - - - - - - - - - - - - - -

    FULL CIRCLE: ROCKETEER AVAILABLE! (ATARI JAGUAR CD)

    "Flying through space is no picnic. Commanding an intergalactic space vessel isn't all plaid blankets and wicker baskets. All manner of peculiar happenings might ruin one's day. Take planets for instance. They're big. Really big.
    Often rather solid, too. For these reasons alone, it's usually advisable not
    to involve yourself in any sort of altercation with one, particularly when travelling through hyperspace.

    This was now something Space Corps Commander Gwyn Williams knew only too well, as, from his vantage point high in the upper atmosphere, he observed the fragments of his vessel scattered over the surface of this particular example of Big Solid Planet. Sliced into three sections with the ship's cargo falling from orbit all around him, he wondered how this day might possibly get any worse... Ah! Of course! An onslaught of deadly rocks - simply perfect!"

    Following the Jaguar CD releases Kobayashi Maru: Final and Jagware Collection 1.0, Reboot and RGCD are back with another serving of unashamedly old-school arcade goodness in the form of Full Circle: Rocketeer. Rebuild and reload your crashed space craft whilst fending off endless waves of hostile aliens and meteors in 16 unique levels spread over 4 worlds! Full Circle: Rocketeer features 50/60 FPS fluid gameplay (PAL/NTSC) powered by Reboot's Raptor game engine, 8 channel digital sound (music and effects), collectable bonus items, online high scores (via webcodes), MemoryTrack saving and ProPad controller support.

    Priced at £21 (plus £4 UK/Europe shipping, £5 rest of world) Full Circle: Rocketeer is available to buy from our shop page today!

    - - - - - - - - - - - - - - - - - - -

    HUENISON DEMO AVAILABLE! (FULL VERSION COMING SOON!) (PC/AMIGAOS 4)

    After what seems like an eternity in development, Retream's intense dot-matrix colour-matching puzzle-shmup hybrid Huenison is finally complete and just
    about ready to launch! You may recall our previous enthusiastic preview and update, but now you can finally descend into the mind control wells yourself and experience the game in the form of a short 5 level demo available from the Retream website.

    Huenison has been developed specifically for PC and AmigaOS 4, but on the systems we tested the game also ran flawlessly through WINE on both MacOS and Linux. With the full version of the game due for release via our online shop
    in two weeks time, the demo features 4 of the 9 game modes, 5 out of 25
    levels, less bricks, bonuses, disturbances and music, no interludes, no ending and no online high score submission. In short, you get about a fifth of the full game for free, just enough to give a taster of the retro-gaming chaos to follow!

    Grab the demo here (from the Huenison website), and check out our interview with Retream's Simone Bevilacqua over at rgcd.co.uk.

    - - - - - - - - - - - - - - - - - - -

    SHEEPOID DX / WOOLLY JUMPER COMING SOON! (C64)

    After two years simmering away on the back burner - and about to drop any day now - RGCD and Pystronik Software are proud to announce the release of two specially enhanced games from The New Dimension; the graphically-overhauled Sheepoid DX (featuring all new art by Trevor "Smila" Storey) and the final
    full version of Woolly Jumper (with proper jumping physics added by Dr. Martin "Enthusi" Wendt).

    Sheepoid DX is a specially enhanced version of TND's dual-axis Laser Zone
    tribu

    --- Mystic BBS BBS v1.10 A36 (Linux)
    * Origin: Dragon's Lair BBS, Telnet: bbs.vk3heg.net (39:901/280)