• Commodore Free, Issue 68 - Part11

    From Stephen Walsh@39:901/281 to all on Tue Mar 26 20:04:14 2013
    s, After-Burner and Crazy Taxi!

    The apps are written in PICAXE BASIC, but to help manage the gaming and hardware elements I have also created a development tool called KodeKLIX. In addition to use as a gaming platform, it can be used for a range of other hardware / software projects, and expanded through its ports.

    KodeKLIX software and manuals can be downloaded, and you can also purchase pre-assembled PUP boards, ready-to-go kits and expansions.

    Enjoy!
    Nick

    www.64hdd.com
    www.kodeklix.com


    *************************************
    THYX SECOND STUDIO ALBUM
    "BELOW THE CITY"
    *************************************

    THYX have announced Mai 14th as the release date for their second studio album "Below The City".

    The album will be distributed in the USA via Metropolis Records and in Europe via their own THYX webstore.

    Pre-Order has started.

    TRACKLIST:

    * 01. Searching
    * 02. The Endless Journey
    * 03. Network of Light
    * 04. The Street
    * 05. Hate
    * 06. Survival Instinct
    * 07. Alien Love
    * 08. Roses
    * 09. Below the City
    * 10. Timeless

    THYX is the solo project from mind.in.a.box mastermind Stefan Poiss.

    LINKS:

    www.thyxmusic.com/store/product.php?id_product=62 www.metropolis-mailorder.com/product.php?prodnum=MET+863

    The pre-listening teaser of "Below The City" is online now. I hope you enjoy it. Feel free to spread the link around. youtu.be/aabLpoPhYZs

    Pre-Order (Europe): thyxmusic.com/store/product.php?id_product=62
    Pre-Order (USA): www.metropolis-mailorder.com/product.php?prodnum=MET+863


    *************************************
    64 COMMERCIAL (AMATEUR)
    *************************************

    From: Robert Bernardo
    Sent: 18 February 2013 02:12
    To: commodorefree.com
    Subject: -64 commercial (amateur)
    (Was: FCUG meeting - Sunday,Jan.
    20...)

    Hi, everybody,

    In January we filmed our Commodore SX-64 video over the course of 2 days.
    After 8+ hours of editing, it has finally been posted! It was filmed as a tribute to the original SX-64 video that is at

    www.youtube.com/watch?v=5PygDf6E94o

    To see our commercial, go to

    blip.tv/file/6515543

    or

    youtu.be/44QiqtxvDy8

    Hope you enjoy it,
    Robert Bernardo

    Due to public demand, I've edited the commercial to include a woman (yes, men wanted a woman in the commercial, just like in the original 1980's
    commercial). So, after 3 more hours of editing, I've tweaked the commercial to v2. You can see it at

    blip.tv/file/6519725

    or

    youtu.be/NZ4C71W2A30

    Truly,
    Robert Bernardo


    *************************************
    TND NEW GAME SUECK COMPO GAME
    *************************************

    You will either love or hate SEUCK but either way here is another release for the SEUCK catalogue of game releases for the Commodore 64

    QUICK HISTORY LESSON COURTESY OF THE TND WEBSITE

    In 1987, Sensible Software produced a utility called The Shoot Em Up Construction Kit. This program allowed people to write their own games without the aid of any programming knowledge. All you were able to do with SEUCK was draw your own players, enemies, create your own background and of course transform it all into a standalone game. SEUCK has been the main culprit for
    so many shoot 'em up games on the Commodore 64. If you take a look at Gamebase 64, and search "Created with SEUCK", you will get hundreds and hundreds of SEUCK games. Some good and quite a lot of terrible ones as well. SEUCK could only create vertical scrolling shoot 'em up games, but people even had
    original ideas for SEUCK games, which were made possible. In 2008, the
    Sideways Scrolling SEUCK was born. Here are some examples of standard SEUCK
    and Sideways SEUCK creations.

    csdb.dk/release/?id=115066&rss

    RELEASED AT:

    SEUCK Compo 2013

    www.tnd64.unikat.sk/Seuck_Compo_2013.html

    CREDITS:

    Code: Case of Entropy, Padua,
    The Ancient Temple,
    Chris Yates
    Music: Pievspie of Rubberland,
    PRI of Oxyron,
    The Imperium Arts
    Graphics: Pievspie of Rubberland
    Design: Pievspie of Rubberland
    Loader: Martin Piper

    INSTRUCTIONS:

    Battle your way through the darkest most fearful place imaginable your own
    mind clash with repressed memories,career struggles and personal vices to overcome the ultimate foe yourself so climb aboard the 'mind craft' and
    prepare to face The Dark Within.


    *************************************
    REVIEW: ASSEMBLOIDS RGCD CARTRIDGE
    By Commodore Free
    *************************************

    www.rgcd.co.uk/2013/02/assembloids-c64-2013.html

    NOTES ABOUT THE DOWNLOAD OF THE GAME FROM RGCD

    The retail version of Assembloids is currently not available for free
    download, but if you are interested in trying the game you should check out
    the RGCD Competition version. Download the Competition Version of Assembloids in .crt/.prg format EMULATOR PACKAGE! Download the game ready-to-run combined with the Windows 32-Bit version of the VICE emulator

    HISTORY

    in 2012, RGCD collaborator iLKke (Ilija Melentijevic) wanted to enter a game
    in the16KB Cartridge Development Competition, , he decided to create a version of Photon Storm's Quartet game. For the Commodore version it was decided to rename the game to Assembloids. During the development Conrad (Owen Crowley) contacted to help with music and game sound effects, the game was submitted to the RGCD 16KB Cartridge Game Development competition and it was given 2nd place. The game was then further tweaked and new features added to create a RGCD cartridge release

    HISTORY LESSON OVER AND ON WITH THE PLAYING

    After the game has loaded it will go through the a sequence of (logo, 'credits', 'how to play' and a short demo). Once you have had enough of this you can Press fire on your joystick (plugged into port 1 or 2 ) to start the game. At this point the title music stops and a countdown timer starts.

    You (the player) must assemble part faces using the tiles that are dropped at random into the central window, to move the tiles you push the joystick in the direction you want the tile to move, you have to move the piece before the timer led runs out, this timer is shown running around the centre tile. You have 4 faces to make, these can be from different coloured tiles, although to gain more points you must complete the faces with the same coloured tiles.

    Of course the game gets faster and faster as you progress. If you move illegally (in that you try to move on top of another tile) you will loose a life, the number of remaining lives are shown in the top left of the screen (with the word lives) and your current score is shown top left (where it says score). The pieces all seem to be place able however due to time and the pressure imposed on the player you will make mistakes as the game speeds up.

    You gain 10 points for a tile coloured mixed face, 40 points for a part mixed face and 100 points with one tile out of place. And a complete face scores 300 points with another 500 points and an extra life when you clear the board!

    At the end of the game you will be given a four digit CODE This corresponds to the current HIGH SCORE. note this code down; and together with the high score it can be re-entered next time you load the game (retail version only, so that's an incentive to buy) you can attempt to beat your previous score by pushing the joystick up on the 'how to play' screen and enter the code and
    high score via the joystick, you can also validate your high score claims in web forums.

    The real skill is to get all the faces made from the same coloured parts

    Here I have 2 greens and 1 red and a missing piece so at the moment on this
    guy I am not doing to well am I! Again the RGCD team have pulled together a rather neat package with full manual for the game and full colour box and even a sticker to show to your friends. The presentation is faultless!

    SCORES

    I am judging this on the Commodore version rather than it being a remake of
    the original game; and as such my views are on
    --- CrashWrite 2.0
    * Origin: --:)-- Dragon's Lair BBS --(:- (39:901/281)