• Commodore Free, Issue 68 - Part8

    From Stephen Walsh@39:901/281 to all on Tue Mar 26 20:00:12 2013
    ly, the following keys can control the gaming environment:

    Key Action
    F3 Slow Tune
    F5 Fast Tune
    F7 Quit Current Game
    STOP Pause The Game

    DOWNLOAD:

    * csdb.dk/getinternalfile.php/112311/S-Blox+V1.0.zip

    * csdb.dk/getinternalfile.php/112364/sblox.vbs

    * csdb.dk/getinternalfile.php/112737/S-Blox.sid

    CREDITS:

    Code: King Durin of Avatar
    Music: NecroPolo of Ancients
    Pledge Inc., Avatar,
    Level 64, SIDrip Alliance
    Graphics: Grass of Avatar,
    Cyber Dreams Inc.,
    Lethargy,
    King Durin of Avatar,
    Warlock of Arkanix Labs,
    Armageddon, Retro64


    *************************************
    DIESEL DUEL RELEASED
    *************************************

    CREDITS:

    Code: Sos
    Graphics: Sos
    Idea: Sos

    DOWNLOAD:

    csdb.dk/getinternalfile.php/113199/diesel-Sos.zip

    This can certainly be entered for the most bizarre game competition, and would probably make it into the top 5 without any issues! The game itself (and this is my personal findings) appears to be a 2 player only game where you try to destroy your opponent using the joystick to control; what some could say is a mouse or a bird type thing? If anyone actually understands how you score, or how the actual game is played I would be interested, as it is its very unusual with very striking graphics/visuals, no instructions are included and I wasn't 100% sure on what I was actually doing.


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    RGCD NEWSLETTER FEBRUARY 2013
    *************************************

    Wow - it has been over three months since I sent out one of these newsletters! Well, there's a lot for me to write about here - new releases, upcoming projects and even some freebies too... so join me in grabbing a coffee and
    lets have a catch-up :)

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    SUB HUNTER AVAILABLE! (C64)

    RGCD and Psytronik Software present another collaboration project - an oldie-but-goldie from 2008, Sub Hunter is finally given an update and a long-awaited official cartridge conversion. If you've followed the C64 scene for the last few years then the chances are that you have already played this great little game (and if not, well, you are in for some good times ahead, as highlighted in our own review). Sub Hunter is one of the few homebrew titles that has really stood the test of time well, with its varied level-to-level game design always keeping the player on their toes.

    This PAL/NTSC compatible cartridge version of the game features the intro sequence, instructions and main game all included within aGS-friendly joystick controlled menu system designed by Enthusi (Dr. Martin Wendt). Some minor bugs were fixed (raster splits improved), but otherwise it is the same as the previous version without the minor hassles associated with using disk or tape media.

    Sub Hunter is available in two packaging types, a standard card carton and a more expensive 'deluxe version' that comes in a plastic case (a Universal Game Case with a specially cut foam insert to hold the cartridge). The standard version is priced at £25 inclusive of UK/Europe shipping, and £26 for the rest of the world, whereas the deluxe version costs £30 (UK/Europe) and £32 (rest
    of world).

    The game itself comes in a transparent blue cartridge shell internally illuminated by a flashing LED, complete with a printed manual and a vinyl RGCD sticker. Please note that Pystronik Software are also selling the game as a download, on tape, and budget or premium disk for £1.99/£3.99/£4.99/£9.99 respectively (plus shipping). The game is also available (legally) for free download over at the Commodore Scene Database (CSDB).

    So what are you waiting for? Grab your copy from our shop page today!

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    KOBAYASHI MARU: FINAL AVAILABLE!
    (ATARI JAGUAR CD)

    "Xu's United Nations Tetrad are under simultaneous attack from The Ebil Alliance. All that stands between TEA and the XUNTS is you and your warpships. You are the only officer capable of piloting these ships and are therefore the last hope of all XUNT-kind..."

    Kobayashi Maru: Final is the first of several proposed Atari Jaguar releases from Reboot to be published in physical format by RGCD. Following our glowing review of an earlier build back in 2011, this version has been further updated and fine-tuned following player feedback for commercial release. Use your rotary controller (adjustable to allow for sensitivity of your particular spinner) or regular Jaguar pad to steer your warpship in this arcade space shooter, battling countless drones and huge boss craft in ever-tougher waves
    of attack. Featuring subtle use of the Jaguar's RMW graphics capabilities, background graphics blend together as you tear around in the upper atmosphere over four worlds.

    Kobayashi Maru: Final runs at 50/60 FPS (NTSC/PAL) written utilising a version of the new Raptor Engine by Reboot and it can be played with either a rotary controller (such as Chaos Reins, Tyrant or Jonathan Ascough pad) or a regular Jaguar joypad. This retail version features updated graphics, new sound effects, webscores and of course supports Memory Track game saves. The
    physical copy comes cellophane wrapped in a standard DVD box with full colour printed inlay on a full face printed, glass-mastered CD, direct from the factory (100% professionally produced in the UK). It requires no additional hardware to run other than the Jaguar CD console itself.

    Priced at £24 inclusive of UK/Europe shipping, and £25 for the rest of the world, Kobayashi Maru: Final is available to buy from our shop page now!

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    SPIKE/MINESTORM AVAILABLE! (C64)

    Following on from last year's authorised cartridge release of Fortress of Narzod, this compilation of frantic shooter MineStorm and oddball platformer Spike complete Peiselulli's acclaimed 'Vectrex Trilogy'. Originally developed exclusively for the Vectrex console, through negotiating with Jay Smith of Smith Engineering/Western Technologies (via his son Spencer) RGCD and TRSI are proud to present the official C64 conversions of two undisputed retro classics.

    Featuring PAL/NTSC compatibility and save-disk support to keep a record of those high scores, Spike and MineStorm require no keyboard input and are designed to work on the C64GS as well as regular commodore computers. More information can be found on the games over on the project page.

    Spike/MineStorm is available in two packaging types, a standard card carton
    and a 'deluxe version' that comes in a plastic case (a Universal Game Case
    with a specially cut foam insert to hold the cartridge). The game itself comes in a dove grey cartridge shell, complete with a printed manual and a vinyl RGCD sticker.

    The standard version is priced at £25 inclusive of UK/Europe shipping, and £26 for the rest of the world, whereas the deluxe version costs £30 (UK/Europe)
    and £32 (rest of world).

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    ASSEMBLOIDS AVAILABLE! (C64)

    Initially entered in the 2012 16KB Cartridge Development Competition (where it secured 2nd place), Assembloids has been further refined and enhanced for this final retail version. Based on Photon Storm's excellent Quartet game, Assembloids is a frantic reflex-based puzzle game in which you must assemble faces from four different sets as quickly as possible against an increasingly tight time limit.

    Featuring open border design, high-score codes so you can keep a record of
    your achievements and full (comparable speed) PAL/NTSC compatibility, Assembloids requires no keyboard input and is designed to work on the C64GS as well as regular commodore computers. Read more about the game on the Assembloids project page here.

    This retail cartridge version of Assembloids is available in two packaging types, a standard card carton and a 'deluxe version' that comes in a plastic case (a Universal
    --- CrashWrite 2.0
    * Origin: --:)-- Dragon's Lair BBS --(:- (39:901/281)